Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Saturday, October 3, 2015

Year Long Update

Bad News, Days

Wow, its been an incredibly long time since my last post and I apologize for that. A lot has happened and I honestly have been trying to get myself together again. My father passed away last year in March, which besides dealing with my own feelings, I first had to figure out funeral arrangements, mortuary arrangements, credit cards, paperwork's and on the side stressing about not having a job, along with other things has been incredibly draining on me physically, mentally and emotionally. Its extremely tough to pretty much get rid of an existence to that degree. I had to stop modeling for most of last year. The stress really did damage to my health from not being able to sleep for weeks, to having shoulder- arm pains and a lot of weight loss. My brother had just went off to college 7 months before my dad passed away as well. Going from a family of 4 to just 2 in the house made me very lonely and the change was too much to bear. A summer with my brother back home, my friends and some time to focus on myself has been very helpful. There's still work to be done regarding my dads stuff but I'm learning to take it one at a time and in small steps.

Modeling Update

I finally feel I can get back into my models and move on, somewhat, with my life to the best of my abilities. Still trying to find a job full time as a 3D Modeler, but in the meantime as of the end of last year, I have been fortunate enough to be a part of a small indie team currently working on releasing a Kickstarter Campaign to fund our sci-fi tactics style RPG PC video game titled The Eighth Day. I work as the Environment/Props Modeler, I also handle all the weapons and some of the armors. Its been a great production environment for me to work on and I thoroughly enjoy it. I have realized I really love creating worlds and props for video games and the process and aftermath is so satisfying. Here's one of the models I created for the game! You can check out www.newchaptergames.com for more information about the game itself. The website itself is still in its rough stages so please don't mind! You can also find some other models I have done over at my website www.julieshah.weebly.com. I also post a lot of progress/finished work on my Instagram- juliesart.


Property of www.newchaptergames.com
Also, here is another model I have been working on, on the side whenever I have time in between working on the game. This model is based on a concept art of the Hunchback of Notre Dame by Mr. Scott Caple. His concept was so inspiring I just had to try and model it! Its still a work in progress but hopefully I'll have some time to finish this up soon.

Close up
WIP
Current stage of WIP. Almost done!

Crochet Bunnies

I did also go to Designer Con last November, which was a good break for me actually. My friend Angela Song had a booth there and was gracious enough to let me have some space on her table in order to sell some crochet bunnies I had made. Crocheting was really relaxing for me almost like mediating and not having to think about anything lingering in my mind. By the way, I still have some available so, if you want one, please just shoot me an email at julie.shah.5@gmail.com with the color of your choice. Each bunny is $25 free shipping through Paypal. :3



Crochet Bunnies

Close up- 2 of the ones still available
Sorry again for the long absence! I'll keep pushing and keep modeling to reach my goal of becoming a 3D Modeler (hopefully I'll land in the video game industry!). I'll try to keep posting as often as possible as well. :3 Thanks everyone and take care!

Sunday, July 21, 2013

Night On Town 3D Model

Hi everyone!

Here is my newest model that I created on Autodesk Maya. This is the Ambient Occlusion Render of Nicole Gustaffson's Night On Town Gouache Painting. I have been a fan of her work for a while now since one of my friends introduced me to her work on Instagram. (Thank you Angela Song!) When I first saw this painting I instantly wanted to 3D Model it. It seemed different from your general concepts that would be used to make 3D rendition of. Nicole was kind enough to let me use this in my portfolio (with credit to her work of course) and also re-posted this 3D Model of her art, along with my information, on her websites. She even follows me on Instagram now! :D Thank you so much! 
  
At the moment, I am in the middle of the UVing process and soon I will be texturing this! Now, I hope to do her justice and get the look to match her artwork.

Please check out her blogspot at: http://ngustafsson.blogspot.com/
http://www.nimasprout.com/
And her Instagram username is: nimasprout

3D Model: Julie Shah
Concept/Original Work: Nicole Gustaffson
Autodesk Maya
Ambient Occlusion


Ambient Occlusion Render of Night on Town by Nicole Gustaffson

Nicole Gustaffson's Night on Town Gouache Painting

Monday, April 8, 2013

Oil Barrel Model

Class has been keeping me busy, but it's definitely worth it! I am learning a ton from Professor Brett Briley. I think I have almost grasped the concept and techniques of 3D Max.

One of my assignments for this class was to model a High Poly and Low poly version of an Oil Barrel, which then had to have textures on it. I will also be making a nice Model Sheet for all of the Models done in class afterwards, but here's a quick look!

Oil Barrel HP and LP
Oil Barrel Process

Thursday, February 14, 2013

Happy Valentines!

Happy Valentines Day, everyone!
Here's a 3D model I am working on. It's still in progress and I honestly don't know when I'll have time to continue and make it look pretty.

In Progress
 
I've been busy since my 3D class started at The Art Department. Trying to learn 3D Studio Max for class and at the same time modeling my first assignment that is due soon! I really have a lot of hopes for this class, because I am anxious to learn and grow a lot as a modeler! The professor sounds tough, but awesome at the same time because I understand he's only being critical in order to have us improve. ^^ Working in 3D Max has proved to be a bit of a challenge since I'm trying to learn the program at the same time, but it only reminds me of how I first started out with Maya. So I plan on improving as much and as fast as I can. :3 Wish me luck!

Happy Valentines!
Anyways, I hope everyone has had/continuing to have a wonderful Valentines day! <3 Happy Valentines once again!

Wednesday, December 5, 2012

Mayor's Car Textured

Finally got around to texturing the Mayor's car from Nightmare Before Christmas! So many things happened all at once, so I didn't have time to work on anything D,: Like..water leaking in my carpet right next to my computer..;_; Seems like everything is fine for now so I jumped on quickly to get some work done. Happy to say that I learned a few new things and improving on my textures. Must keep going!

I am quite happy with the results~

Autodesk Maya with Mental Ray render.
Textured in Photoshop.
Based on Disney's The Nightmare Before Christmas by Tim Burton.

Mayors Car- Front

Back view

Front view
Model Sheet


Wednesday, October 31, 2012

Happy Halloween!

Happy Halloween everyone! Here is the other model I've been working on for the holiday~
Model, UV mapping, lighting and rendering done through Maya with textures added through Photoshop.


Disney's Nightmare Before Christmas by Tim Burton.

Final Render of Zero's Doghouse



Occlusion Render

Wireframe on Shaded

Monday, October 15, 2012

The Mayor of Halloweentown's Ride

It's October and that could only mean one thing..Halloween! And when we think of Halloween, of course the first thing that pops into people's minds..or at least mine, is Tim Burton's, Nightmare Before Christmas. I thought it would be really cool to model The Mayor's awesome car in celebration of this holiday. It was so much fun modeling something so unique looking!
Here is the Occlusion Render of the model. More to come!

Movie- Disney's, Nightmare Before Christmas. Tim Burton.
3D Model- Julie Shah






Tuesday, April 24, 2012

New Fruits!

So I decided to go back and model my fruit bowl again because looking back at my old Fruit Bowl, I thought "I can do better!" Lol
Anyways, I modeled it on Autodesk Maya using Nurbs and Polygons.

I have been focusing on making myself a better Modeler, however at the same time learning different types of textures and lighting. I have to say, its hard learning about textures and lighting (props to the lighting and texturing department at the studios!), but I love learning new things so I am willing!

Wireframe on Shaded


Occlusion Render
Fruit Bowl





Tuesday, January 24, 2012

Avatar Art

My avatar on GaiaOnline

Over winter break I was playing around with my Avatar, trying to give her a new look from my usual. And she ended up as a waitress! Actually..I was inspired with the Cake Mood Bubble item and all the yummy looking sweets! <3 So..yes..cake anyone? :3