Sunday, December 8, 2013

New Contest Entry

It's been quite busy for me lately, so sorry for the late update! D: I have been working on the textures for the 'Nite on Town' Model I last did. It's been quite a challenge because this model is really pushing me to do my best in texturing and presentation, which I honestly love because I am growing as a 3D Artist. I'm learning lots of things I didn't know before! :)

Besides that model, I have also been working on a commission 3D Character Model for a friend of mine based off her comic series. That has been going great! I haven't done a character model in a while but I have noticed I have become a lot faster at it then before! I thoroughly enjoy 3D modeling a concept artists piece of work, be it props, characters or a whole scene ( I love scenes and props! <3 ). I'll post more about it after I'm done!

Lastly, I have entered my Nightmare Before Christmas, Mayors Hearse Model in the 'Humster 3D Vehicle Competition'. A lot of real life car models have been entered but they also accepted make believe ones as well. So please go vote for me!

You can vote by hitting the 'Like' Button or Tweet button if you have a twitter account at this page: http://humster3d.com/2013/11/13/mayor-car/

Thank you everyone! <3

Sunday, July 21, 2013

Night On Town 3D Model

Hi everyone!

Here is my newest model that I created on Autodesk Maya. This is the Ambient Occlusion Render of Nicole Gustaffson's Night On Town Gouache Painting. I have been a fan of her work for a while now since one of my friends introduced me to her work on Instagram. (Thank you Angela Song!) When I first saw this painting I instantly wanted to 3D Model it. It seemed different from your general concepts that would be used to make 3D rendition of. Nicole was kind enough to let me use this in my portfolio (with credit to her work of course) and also re-posted this 3D Model of her art, along with my information, on her websites. She even follows me on Instagram now! :D Thank you so much! 
  
At the moment, I am in the middle of the UVing process and soon I will be texturing this! Now, I hope to do her justice and get the look to match her artwork.

Please check out her blogspot at: http://ngustafsson.blogspot.com/
http://www.nimasprout.com/
And her Instagram username is: nimasprout

3D Model: Julie Shah
Concept/Original Work: Nicole Gustaffson
Autodesk Maya
Ambient Occlusion


Ambient Occlusion Render of Night on Town by Nicole Gustaffson

Nicole Gustaffson's Night on Town Gouache Painting

Monday, April 8, 2013

Oil Barrel Model

Class has been keeping me busy, but it's definitely worth it! I am learning a ton from Professor Brett Briley. I think I have almost grasped the concept and techniques of 3D Max.

One of my assignments for this class was to model a High Poly and Low poly version of an Oil Barrel, which then had to have textures on it. I will also be making a nice Model Sheet for all of the Models done in class afterwards, but here's a quick look!

Oil Barrel HP and LP
Oil Barrel Process

Thursday, February 14, 2013

Happy Valentines!

Happy Valentines Day, everyone!
Here's a 3D model I am working on. It's still in progress and I honestly don't know when I'll have time to continue and make it look pretty.

In Progress
 
I've been busy since my 3D class started at The Art Department. Trying to learn 3D Studio Max for class and at the same time modeling my first assignment that is due soon! I really have a lot of hopes for this class, because I am anxious to learn and grow a lot as a modeler! The professor sounds tough, but awesome at the same time because I understand he's only being critical in order to have us improve. ^^ Working in 3D Max has proved to be a bit of a challenge since I'm trying to learn the program at the same time, but it only reminds me of how I first started out with Maya. So I plan on improving as much and as fast as I can. :3 Wish me luck!

Happy Valentines!
Anyways, I hope everyone has had/continuing to have a wonderful Valentines day! <3 Happy Valentines once again!

Friday, February 1, 2013

Late Update!

Random doodle while I was sick
So sorry I haven't been on for a while! D: I've been very sick on and off and busy as well. I was researching a lot and looking up tutorials to help me improve as a 3D Artist. Lately, I have been helping out with a fan-game project, but can't really say anything about that just yet..I don't think, I'll get back to you on that! ^^; I'm learning a lot of cool new things though!

One cool news, I had entered a 3D Modeling Contest by The Art Department and DeviantArt called The Train Your Brain Challenge. I decided to enter my Art Nouveau Building Model, low and behold I was one of the 20 contestants that won 3rd place! I won a free online class of my choice at The Art Department! I will be taking their 3D I class focused on specifically hard surface, organic, and prop/environment modeling. As a mainly self taught 3D Artist, I am hoping to gain a lot of knowledge with this class. Thank you DeviantArt and The Art Department!

Anyways, I have also been posting my work on Instagram for a while now, my username: juliesart.

Finally, I have been going back and drawing a lot more, which I really should be doing more often anyways. I have a few idea's for some new models, so hopefully I'll chuck those out soon. :3


Wednesday, December 5, 2012

Mayor's Car Textured

Finally got around to texturing the Mayor's car from Nightmare Before Christmas! So many things happened all at once, so I didn't have time to work on anything D,: Like..water leaking in my carpet right next to my computer..;_; Seems like everything is fine for now so I jumped on quickly to get some work done. Happy to say that I learned a few new things and improving on my textures. Must keep going!

I am quite happy with the results~

Autodesk Maya with Mental Ray render.
Textured in Photoshop.
Based on Disney's The Nightmare Before Christmas by Tim Burton.

Mayors Car- Front

Back view

Front view
Model Sheet


Wednesday, October 31, 2012

Happy Halloween!

Happy Halloween everyone! Here is the other model I've been working on for the holiday~
Model, UV mapping, lighting and rendering done through Maya with textures added through Photoshop.


Disney's Nightmare Before Christmas by Tim Burton.

Final Render of Zero's Doghouse



Occlusion Render

Wireframe on Shaded

Monday, October 15, 2012

The Mayor of Halloweentown's Ride

It's October and that could only mean one thing..Halloween! And when we think of Halloween, of course the first thing that pops into people's minds..or at least mine, is Tim Burton's, Nightmare Before Christmas. I thought it would be really cool to model The Mayor's awesome car in celebration of this holiday. It was so much fun modeling something so unique looking!
Here is the Occlusion Render of the model. More to come!

Movie- Disney's, Nightmare Before Christmas. Tim Burton.
3D Model- Julie Shah






Friday, July 6, 2012

'T Bootje building in Antwerp

It's been a while! I am happy to say that I finally finished my building model. This building is called   " 'T Bootje" located in Antwerp, Belgium. Art Nouveau Style.

This was a challenge for me, because I have never modeled something with this degree of detail. Art Nouveau is a style that has grown on me ever since my friend, Angela Song, recommended it to me when I was trying to find something unique to model. So thank you Angela! I can't wait to texture this..along with the rest of my pieces haha.



Front view
wireframe on shaded
side view
wireframe on shaded
Art Nouveau Lamp

wireframe on shaded



Tuesday, May 22, 2012

Steampunk Gun

 Steampunk gun modeled in Autodesk Maya. This was such an interesting design, I just had to go at it and start modeling! I tried applying some basic textures and rendered it out in MentalRay. I think it came out rather nice with the help of my Maya Professor. Definitely going to learn texturing better!

3D Motorcycle


One of my first models I attempted when I decided to go into 3D Modeling. Truly it was a challenge but that made me even more excited to finish it! My lighting has gotten better then before I have to say, now on to the next task, texturing! :D





Saturday, April 28, 2012

Luma and 1UP Toys

Crocheting has become one of my favorite hobbies since about 2 years ago. I love it! It's so much fun creating and attempting to make your own toys! One of my very first attempts at crocheting was my Green Luma and 1UP mushroom toys. Few challenges here and there but the outcome came out rather nice. :3

Mario Toys

Lumas and 1UP Mushroom



Wednesday, April 25, 2012

Mmm..Tarts

Another 3D Model! This time, chocolate tarts with raspberries~ :D I might as well model a whole tray full of delicious sweets..actually..might just do that. Lol. The room environment that the tarts are placed in still need work actually, so just a sneak peak! Enjoy!

Tarts

Tuesday, April 24, 2012

New Fruits!

So I decided to go back and model my fruit bowl again because looking back at my old Fruit Bowl, I thought "I can do better!" Lol
Anyways, I modeled it on Autodesk Maya using Nurbs and Polygons.

I have been focusing on making myself a better Modeler, however at the same time learning different types of textures and lighting. I have to say, its hard learning about textures and lighting (props to the lighting and texturing department at the studios!), but I love learning new things so I am willing!

Wireframe on Shaded


Occlusion Render
Fruit Bowl